ERNESTO RAMÍREZ / From interactive experimentation to applied visual storytelling

ERNESTO RAMÍREZ · ERNESTO KOFLA · Design · Audiovisual · Electronic Art · Visual Direction · Visual Storytelling applied to communication

Portrait of Ernesto Ramírez / Ernesto Kofla
So... who is this gentleman?

(To be read while epic music swells in a crescendo)

Ernesto Ramírez began a journey marked by the typical curiosity of a child growing up in the countryside. His training at the Jorge Tadeo Lozano University in Bogotá coincided with an era-defining shift: the transition from the analog universe to the arrival of "digital demons" (much like what is happening today with AI).

While others were wary of computers, he latched on like a remora to a shark and embraced the tool, mastering a version of Photoshop with no layers or "Undo" (Ctrl+Z), and a scanner that endured whatever he threw onto it.

His career took off between the fast-paced newsroom of Diario Deportivo and interactive exploration at Icono Multimedia. There, design ceased to be flat and became navigable, gaining movement and sound. This period established a workflow that remains valid today: understanding technology as a tool, while keeping the focus on how the message is constructed.

This curiosity led to an experimental artistic side; Ernesto began creating interactive installations and video art that opened doors to iconic spaces such as MAMBO (Museum of Modern Art of Bogotá), the Jiménez tunnels, and the Jorge Eliécer Gaitán Theater.

Movement eventually brought him to Barcelona, where he arrived with his work Ergonomatrón under his arm, exhibiting at the CCCB and collaborating with La Fura dels Baus.

Later, in Madrid, he reached a personal and professional milestone alongside his wife: LaCabeza magazine. A project that spanned 10 issues and, with the support of AECID, was distributed throughout Ibero-America. The publication was celebrated for its meticulous design, its fold-out format, and content that received excellent reviews across the industry.

During this stage, his signature appeared in publications like Rolling Stone and Esquire, and worked with brands like Pernod Ricard and Osborne, consolidating a style where the image is always in motion.

Today, after residencies in India and the French Riviera, he operates from Marseille, directing his studio LA TENAZ.

With a hybrid profile that combines decades of research in electronic art, design, and visual storytelling, Ernesto Ramírez develops audiovisual and graphic content for agencies, media, and brands.

His approach integrates visual criteria, narrative, and technology to address a clear goal: making complex ideas understood clearly, dynamically, and effectively.

He has worked in diverse contexts—from editorial projects to communication for international organizations and brands—adapting every solution to the message, format, and audience.

The tool changes (yesterday it was multimedia, today it might be AI), but the problem remains the same.
If it isn’t understood, it isn’t remembered.

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View the full timeline of his professional and artistic history
1970
Tocaima, Cundinamarca (Colombia)
Birth
Childhood in an environment rich in natural, material, and social stimuli that sparked a lifelong curiosity for imagery, rhythm, and the manual construction of objects.
1990–1993
Bogotá · Graphic Design
Jorge Tadeo Lozano University
Training in typography, layout, airbrushing, composition, and graphic processes. Experienced the analog-to-digital transition. First contact with Macintosh, Amiga, IBM, Sinclair, scanners, and early software (Photoshop V2.5.1, Extreme 3D, Authorware, Director).
  • Thesis Project (1993): U-L-me — Experimental video focused on texture, color, and movement.
1993–1994
Bogotá · Graphic Designer / Layout Artist
Diario Deportivo
Digital design and layout: covers, special inserts, and headlines. Redesign of the crossword puzzle. Digital prepress processes: films, halftones, and printing systems.
1994–1995
Bogotá · Editorial Designer
Deporte Gráfico Magazine
Layout using Pagemaker. Editing, retouching, and color management in photography. Special editions for the USA '94 World Cup.
1995–1996
Bogotá · Graphic Designer · Creative Team
Atenas BBDO Agency
Design of navigation structures and graphic interfaces. Interactive information systems and advertising campaigns. Early touchscreens and interactive kiosks.
  • Projects: Honda — Touchscreen (Advertising Congress), DataseT Marketing Group.
Erne Old
1996–2000
Bogotá · Graphic Designer / Art Director
ICONO MULTIMEDIA
Key stage of professional and experimental consolidation: art direction, navigation design, animation, infographics, and video. Development of CD-ROMs, web, and interactive multimedia. There, he met Moisés Brainsky, a key figure whose support drove his transition from commercial design to the creation of interactive electronic installations.
  • Bogotá CD: Honorable Mention · Proyecto Diseño Magazine (1999).
  • Los Archivos Ocultos del Planeta Naranja: Honorable Mention (1999).
  • Geosistemas Pavco Catalog: Honorable Mention (1999).
  • Bogotá Metro Touchscreen: City Fair (Mayor's Office of Bogotá).
  • IMPSAT 2K: Legis Editores · Grival · Norma Multimedia · Comcel.
  • QuickTime VR: University of the Andes (Virtual Campus).
Parallel research: design and fabrication of giant joysticks and peripherals alongside Santiago Laverde.
1996–1997
Bogotá · Online Platform
@Milenium Electronic Magazine
Created with Juan Carlos Tovar and Juan Manuel Torres. A digital space for exchange and environmental actions. Participated in the II International Festival of Video and Electronic Arts (Buenos Aires, 1996).
1997
Bogotá · Interactive Installation
El que duerme en las duchas (He Who Sleeps in the Showers)
Festival Imágenes Bajo Tierra (IDCT / Mayor's Office of Bogotá). Audience Award.
1998
Bogotá · Interactive Installation
CLICK
Presented at the Bogotá District Planetarium. A pioneering project in physical–digital interaction.
  • Lápiz de Acero Award: Design Concept Category – Interactive Media (1999).
1998–1999
Bogotá · Experimental Video
TOCAIMA and ALGO
Selected for the "Video a la Carta" sessions at the Bogotá Museum of Modern Art / International Electronic Arts Showcase (1999).
1999
Bogotá · Other Audiovisual / Cultural Milestones
Bogotá 2016
Graphic work for Zapping 2016 DC (Umbral IDCT Award). Director: Alessandro Basile · Script: Verner Duarte.
1999
Bogotá · Interactive Installation
ERGONOMATRÓN
Leadership of the MAGMA Collective for the development of ERGONOMATRÓN, an interactive installation presented at Tele-Visión (International Electronic Arts Showcase) at the Bogotá Museum of Modern Art and the District Planetarium.
2000
Bogotá · Exhibition and Lecture
Digitalizar.T
Participation with the experimental website La Ducha and the Ergonomatrón installation. Jorge Eliécer Gaitán Theater. Experimental Video Course (University of the Andes) with David Larcher.
2001
Colombia · Other Audiovisual / Cultural Milestones
Isla Grande CD-ROM
Graphic and interactive design for NGO Conservation International, National Parks Unit, and CEINER — Islas del Rosario Oceanarium.
2001
Barcelona · Exhibition Circuit
ERGONOMATRÓN
  • Hiperdespacio: RAS Gallery (June).
  • GREC Festival / In Motion: CCCB (July).
  • Barcelona Contemporary Art (BAC): City Hall (October).
2001–2002
Spain · Visuals / Machine Design
La Fura dels Baus
Production of visuals and animations for Las Troyanas (Valencia) and Absolut Fura (Madrid).
2002
Barcelona · Education
Escola Massana
PCI — Contemporary Image Procedures. A stage of intense creativity linked to Escola Massana, producing video pieces that connected with the Spanish cultural scene.
2002
Spain · Festivals
Videos
ST (CanariasMediaFest) and T-10 (Mínima 02 Festival — Valencia).
2003
Europe · Festivals
Video ST
Selected for Visionaria Festival (Siena), SONAR OFF (Barcelona), and invited to the BAUMANN V.03 Festival (Terrassa).
2004
Madrid / Bogotá · Festivals
Selections and Performances
Video ST: Official Selection Artrónica Festival (Bogotá). Video Tocaima: Collaboration with SOMEKONG in the electronic performance CLONY, Ojo Atómico (Madrid).
2004
Barcelona · Teaching
Escola Massana
Professor for the Music Video course at Massana Permanent.
2005
Madrid · TV Broadcast
Video Tocaima
Finalist in the Versión Española competition (RTVE). Presentation and interview on national television.
2005–2006
Barcelona · Video and Art Direction
Mago Production
Advertising animations, compositing, and post-production for La Crisis Carnívora (animated feature film).
Ernesto imitating David McCallum
2007
Madrid / Barcelona · Exhibition
CCCB Screen
One Month, One Artist: Screening of audiovisual works by Ernesto_Kofla with music by Javier Benítez (SOMEKONG).
2009–2011
Madrid · Editorial Initiative
LaCabeza Magazine
Co-founder and Art Director. Project developed with Julie Turcas. 10 issues distributed across Ibero-America with the support of AECID. Creation of the LaCabeza typeface.
2007–2018
Madrid · Multimedia Interdisciplinary Work
Senior Freelance
Rolling Stone Spain, Esquire, Telecinco, BBC News, Forever Young: The Documentary (2018), Pernod Ricard, Shiseido, Delvico.
2016–2024
Spain · Communication Projects
Osborne
Campaign animation, label redesign, presentation videos, and sequential social media campaigns.
2018–2020
India
Residency
Creative residency and consolidation of international remote work.
2020–Present
France · Graphics and Motion Graphics
Moville (Italy / France / Spain)
Continuous collaboration on launch videos and brand presentations.
2021
France · Type Foundry
LaCabeza Typeface
Editorial use in the Éditions de L’Élan Vert collection: Blancs Éternels, Verte Forêt, Rouge Volcan, and Jaune Désert.
2022–Present
Spain · Brand Consistency
Action Against Hunger (ACH)
Humanitarian visual communication. Animated infographics and video for social media. Adapting complex messages into clear formats.
2020–2024
Spain · Editorial Illustration
Magazines: NATIV, USHUAIA, Travel Club, Cabify, AirEuropa
Illustrations for multiple issues and special editions.
2025
Marseille · Exhibition
REBUSQUE
Exhibition of illustrations on the "rebusque" (informal labor/hustle) in Colombia.
"El Barrio Marsella" as part of ArtPero#10
in collaboration with Atelier 69
2026–Present
Marseille
LA TENAZ
Founder and director. Creative studio, art direction, and audiovisuals. Networking with international teams.

 

</Selection of Multi-format Works

scanner used as a camera - La Tenaz Studio
Ergonomatrón interactive design and production
technical design detail
mouse click design
click interactive interface exhibition
digital signature animation
ergonomatrón menu interface design
design and construction of monochord instruments
fabric map for infographic project
conceptual illustration for Crisis art project
stop motion animation
experimental animated web design
fabric art inspired by pre-Columbian motifs
sticker design for mondongorecords podcast
technical visual composition for vida-com project
3D character from ERGONOMATRÓN INSTALLATION
machine design for Las Troyanas play
Illustration of characters from Madrid
3D pop TV antenna animation